Hackaday · Creativity & design
Homebrew SNES Game Coded in Assembly
A developer known as Inkbox is creating a top-down adventure game for the Super Nintendo Entertainment System (SNES) entirely in assembly language, utilizing hardware-specific optimizations.

The project faces significant constraints, including limited RAM (two 64 kB banks) and a 3.58 MHz CPU. The developer has also set a 4 MB limit for the cartridge, aiming for historical accuracy.
Inkbox's video details the SNES architecture and how to leverage its features, covering aspects like graphics modes and sound registers. The game is inspired by the Zelda series.
The developer has shared the SNES Sound Engine on GitHub, making it available as an open-source resource for other homebrew developers.
The game itself is available on itch.io as a pay-what-you-want download.
Inkbox also has experience developing in x86 assembly.
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